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BIO

With passion and dedication, I have been composing music, sound designing, producing and recording for 15+ years, and 6+ years in the video game industry.​ Over the years I began to take part in the role of audio mentor in "Rosario Game Devs", a civil association dedicated to promote the local development of video games with workshops and events.

My most recent project SEQUENZA, a music and rythm puzzle mobile game published in 2022, won 3 awards:

  • “Best Mobile Game” – EVA awards 2022

  • “Best Mobile Game” – BIG festival 2023

  • “Best Relaxation Game” – VIT awards 2023

Also SEQUENZA was nominated for "Best Audio" in the EVA (Exposición de Videojuegos Argentina) Awards in 2022.

Earlier I worked for Radium Rocket in 2 VR projects as music composer, sound designer and audio programmer:

  • Space Prison: VR frist person shooter

  • Syngenta VR: VR traininng experience

I find inspiration in every detail, piece of art, landscape, story and narrative to create music and sound effects suitable for every scenario.

I enjoy working with passionate people and create awesome video games and thrilling experiences. I am vesatile, capable of adapting to any project, and I work in a wide variety of musical genres, constantly translating ideas and concepts into music and sounds.

I love talking about music production, music composers, sound effects, and all audio related topics. I'm also very passionate about movies, film music composers and film making.

CV link

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©2024 by Gabriel Berbetoros

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